/**
* Types of playable characters
* @enum
* @type PlayableCharacter
* @constant
* @example
* const ironclad: PlayableCharacter = PlayableCharacter.Ironclad;
*/
export enum PlayableCharacter {
Ironclad,
Silent,
Defect,
Watcher
}
/**
* An array of {@link PlayableCharacter} names that can be used to convert a
* {@link PlayableCharacter} to a human readable display name
* @type CharacterDisplayNames<string>
* @constant
* @example
* const ironcladName: string = CharacterDisplayNames[PlayableCharacter.Ironclad];
*/
export const CharacterDisplayNames: Array<string> = [
'Ironclad',
'Silent',
'Defect',
'Watcher',
];
/**
* {@link PlayableCharacter} types in the form of an array. Used to convert an index
* to a {@link PlayableCharacter}
* @type Array<PlayableCharacter>
* @constant
* @example
* const ironclad: PlayableCharacter = MasterCharacterList[0];
*/
export const MasterCharacterList: Array<PlayableCharacter> = [
PlayableCharacter.Ironclad,
PlayableCharacter.Silent,
PlayableCharacter.Defect,
PlayableCharacter.Watcher,
];
Source